Name of teaching material

What am I? Guessing game cards (vehicles, animals, food)  self-made product
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Target Children and students at Grade 3 in elementary Japanese language level
Children and students who can somewhat understand words and read sentences but still have difficulties imagining actual objects from the words and/or texts
Disability category mentally challenged autism developmental disabilities other
Teaching units / Applicable scenes Japanese life studies other
Specific purposes In this What am I? Guessing game, players read descriptions of an object (clues) and guess what the object is. The game cards consist of question cards, which features clues, answer cards with pictures, and lists of choices.

The game helps students and children acquire the following knowledge and skills of elementary Grade 3 level:
- Ability to guess an answer (vehicle, animal, food) by reading/listening to the color, shape, category, feel, etc. describing the object
- Ability to interact with friends by taking turns in reading clues and answering the question
- Ability to read the clues aloud in a manner that can be heard by the other players
Considerations for disability characteristics Each phrase (a word plus its particle) is separated by space to facilitate readers read the clues. (Usually in Japanese, spaces are not used between phrases or words.)
For children and students still having difficulty reading, highlighter pens are used.
The answer cards come with pictures so that children and students can grasp an image of the object/animal.
Supports are to be provided, when necessary and in stages, so that children and students come to the correct answer, such as emphasizing the important parts of the clues and showing a list of choices when they have difficulty guessing the answer.
Expected effects and results The game inspires children and students to know the names of vehicles, animals and food, notice their characteristics and have interests in them.
How to use 1) Ask children/students draw a card in turns and read the clues. Ask the one who has read the clues or the other player to say the answer depending on the purpose of the activity.
2) Present a sheet containing a list of choices when the child/student has difficulty guessing the answer, and ask him or her to choose one from the list.
3) Give a point when the child/student guesses the correct answer. Visualize the scores by placing the correctly answered cards on his or her desk, using a score board, etc.
4) Show the answer card with a picture when you say the correct answer to help children/students confirm the image and/or have better understanding. Also, review the characteristics.
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  • Informant TAKATSU Azusa Special Needs Education School for the Mentally Challenged, University of Tsukuba
  • Keywords Japanese, animals, food, vehicle, game
  • Created 2024-05-15 17:07:32
  • Updated 2024-05-15 17:07:32