Name of teaching material
Target |
Children in kindergarten Elementary school children Children and students trying to acquire the concept of calendar |
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Disability category | visual impairment mentally challenged multiple disabilities |
Teaching units / Applicable scenes | drawing and crafts, art special activities activities for independent living instruction for living skills pre-school education |
Specific purposes |
Sugoroku is a Japanese board game similar to Western snakes and ladders. The “Day of Week Sugoroku” is to be played by children moving their pieces on a calendar. 1. The Sugoroku helps children notice that days constituting a week cycle and weeks continue one after another and understand the system and structure of a calendar. 2. The Sugoroku can be used as a sample of “Days of Week Sugoroku” to be prepared in drawing and crafts class of elementary school (Children gain a clear view of what they are going to make by touching the Sugoroku. See the PDF above for products made by children.) |
Considerations for disability characteristics |
・ Different textures and colors are used between the days of week to facilitate children identify that each column represents a specific day of week. The day pieces are lined with magnet sheet so that they stick on white board, and it is easy for children to play. ・ The dice contains a bell so that it gives a sound when it is rolled. ・ Projecting stickers are used as the dots on the dice so that children can know the number by touching. ・ Play pieces were made with paper clay into simple and clear forms and painted in mutually different colors so that children can visually and/or tactilely distinguish them naturally. Magnets are attached to the bottom so that the pieces are immobilized on the white board. This reduces the chances of such pieces moving unintentionally during a play and allows children to feel safe touching the board and pieces. ・ Bells of two different sounds are prepared to announce the start and goal of the Sugoroku to delight children and help them enjoy the game. |
Expected effects and results |
Before playing the Sugoroku, children are to be instructed to check and correct the magnetic perpetual calendar (ID 521), which also consists of the pieces representing each day of week, etc., in order to intentionally and continuously grow interest in month, date and day of week. Based on the activity, the Sugoroku aims to further develop the learning so that children recognize that days cycle and weeks continue. The use of the same materials as those in the magnetic perpetual calendar connects the two teaching materials and helps children smoothly move to the new topic. Playing the Sugoroku (made by children) helps children develop and grow the concept of “the Xth Monday (Tuesday, Wednesday, etc.) of the month” and understand tables consisting of columns (day of week) and rows (1st, 2nd, 3rd, 4th week), which are difficult for totally blind children to understand. |
How to use |
・ Start by placing the pieces on the first Monday on the upper left corner. Ring the bell noticing the start of the game. (Watch the video.) ・ Players take turns, roll a dice, and move their pieces according to what appears on the top of the dice (The dice may show move 1 forward, move 2 forward, move 3 forward, no move, move 1 backward and move 2 backward.) ・ After the 1st Sunday, move to the 2nd Monday. Ask children to declare their position after each move, such as "2nd Saturday”. ・ The last Sunday is the goal. Ask the child to ring the bell when he or she reaches the goal so that all players know it. |
Related teaching materials and information | |
Useful for other students |